Mateusz Binięda
Frontend Developer
Game Dev
In my free time, I'm a hobbyist game dev. I create small games or take part in game jams. Despite the shortcomings in many areas of this field (and there are quite a few, let's be honest, and doing it as an "indie" doesn't make it any easier), I fulfill one of the most important ones - great fun. Everything in these games is practically created by me, from gameplay mechanics to graphics, music, special effects, etc.As engine i use Godot and GDScript (although I also played a bit in Unity). If you want to give a shoot to my games, you can find everything for free below or on my itch.ioYou can also find my current projects on my X profile
Bag Boy
Team
- Mateusz "Arssin" Binięda (Programming, Art, Music, Sound Effects, UI)- Albert "Aweczet" Jendrzejczak (UI, Cutscene)
Type
Game Jam
Additional Info
Made for GB Jam 12 - Bag Boy is a spooky action platformer.
Bag Boy gif
Bag Boy picture
Overview
GBJAM 12 game with the theme "Spooky". Additional difficulties were that the game had to be Gameboy style, and only 4 colors could be used - yes, f o u r. Out of 397 entries, in terms of Gameplay #22, Overall #56. So quite "solid". 10 days of work, 3 full maps with three bosses (there, I admit to overscope). Lots of lessons learned - thanks to great feedback from players.
Magic of Consequences
Team
- Everything solo by Mateusz "Arssin" Binięda
Type
Game Jam
Additional Info
Made for Bullet Hell Jam 5 with theme "Consequences"
Game main page MoC
Game picture MoC
Overview
Game created in "10 days" (counting down hours of work in the profession and sleep, which I didn't leave for that much - no, I don't regret it). Game Jam was based on the "Bullet Hell" type and the theme was "Consequences".Out of 364 entries in terms of "theme" #7 place and overall #31. I am sure of two things, the first is that optimizing the huge amount of bullets on the map was hell at first but I'm glad I took up the gauntlet, and the second is that some of my friends came dangerously close to my record of completion and I made this game by myself (greetings).
Parasite Evacuation
Team
- Everything solo by Mateusz "Arssin" Binięda
Type
Game Jam
Additional Info
Theana Game Jam - WeeklyJam #18
picture from game parasite evacuation
second picture from game parasite evacuation
Overview
7 day game jam themed "Parasite". The first such event I've ever attended. Quite modest, but the main goal was to see "what it's like". The result was a short game with a puzzle concept, based on avoiding obstacles and taking control of guards.
Looped Portal
Team
- Everything solo by Mateusz "Arssin" Binięda
Type
Indie game
Additional Info
Practice game, first encounter with creating a game in the Godot engine
Looped Portal game picture
Looped portal second game picture
Overview
The first Godot game I created. Mainly the foundations and testing how to approach certain topics. Dialogues, attacks, graphic settings, leaderboard, cutscenes, etc. This is also the first time I really experienced the wonderful feeling of "seeing someone play your game".